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[[PSA File Format|PSA]] and [[PSK File Format|PSK]] binary files contain the raw animation and mesh information used to import skeletal animation art into the Unreal engine. The PSA file contains the bone names, one or more sequence names, and for each sequence, its frame number N, and tracks of N rotations and N translations for each bone. In [http://masseffect.wikia.com/wiki/Mass_Effect_3 Mass Effect 3], PSA data is included inside [[PCC File Format|PCC files]] and can be exported using the [[PCC Editor]] tool integrated in [[ME3Explorer Wiki|ME3Explorer]]. To learn how to export and edit PSA data from ingame files read the [[PSA Editing Tutorial]]. This page will be concerned with the specifcs of the PSA binary format.
 
[[PSA File Format|PSA]] and [[PSK File Format|PSK]] binary files contain the raw animation and mesh information used to import skeletal animation art into the Unreal engine. The PSA file contains the bone names, one or more sequence names, and for each sequence, its frame number N, and tracks of N rotations and N translations for each bone. In [http://masseffect.wikia.com/wiki/Mass_Effect_3 Mass Effect 3], PSA data is included inside [[PCC File Format|PCC files]] and can be exported using the [[PCC Editor]] tool integrated in [[ME3Explorer Wiki|ME3Explorer]]. To learn how to export and edit PSA data from ingame files read the [[PSA Editing Tutorial]]. This page will be concerned with the specifcs of the PSA binary format.
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==ME3Explorer Classes==
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{{Template:ToolSetClass|ME3Explorer > PSAViewer > PSAViewer.cs}}<br/>
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{{Template:ToolSetClass|ME3Explorer > Unreal > PSAFile.cs}}<br/>
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==References==
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* [http://udn.epicgames.com/Two/BinaryFormatSpecifications.html EpicGames page on binary format specifications for skeletal and vertex animation source files]
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* [http://www.gildor.org/projects/unactorx Gildor's ActorX Importer]
 
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Revision as of 20:13, 2 January 2015

Caution This page is currently being edited by Foggene (talk).


Overview

PSA and PSK binary files contain the raw animation and mesh information used to import skeletal animation art into the Unreal engine. The PSA file contains the bone names, one or more sequence names, and for each sequence, its frame number N, and tracks of N rotations and N translations for each bone. In Mass Effect 3, PSA data is included inside PCC files and can be exported using the PCC Editor tool integrated in ME3Explorer. To learn how to export and edit PSA data from ingame files read the PSA Editing Tutorial. This page will be concerned with the specifcs of the PSA binary format.

ME3Explorer Classes

ME3Explorer > PSAViewer > PSAViewer.cs
ME3Explorer > Unreal > PSAFile.cs

References