ME3Explorer Wiki
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Caution The wiki is still being updated to reflect significant changes over the past 6 months as the toolset has relocated to GitHub and Nexusmods. Please continue to bear with us during this time.


Getting Started
Mod Users
Mod Creators
Dev Corner

Getting Started

Learn how to set up ME3Explorer

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Mod Users

Learn how to use the toolset to install mods

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Mod Creators

Learn how to use the toolset to create mods

Read more >

Dev Corner

WIP knowledge base for developers

Read more >

Getting Started
Mod Users
Mod Creators
Dev Corner


What is ME3Explorer?

ME3Explorer is the unofficial, fan-built "creation kit" for the Mass Effect trilogy. The "toolset", as it's often called, consists of over 60 individual tools bundled into the same program. Each tool has different functionalities that are restricted to a certain file type, game asset, or both. Most tools are made for ME3; a few have been ported for ME1 and ME2.

Many well-known mods have been created with ME3Explorer, including, BackOff, CEM, Expanded Galaxy Mod, MEHEM, JAM, ThaneMOD, and more. The authors of these mods used tools such as:

  • Codex Editor to edit the codices.
  • Conditionals Editor to edit plot conditions.
  • Dialogue Editor to edit conversations.
  • Level Editor to edit levels.
  • Meshplorer to assist with mesh editing.
  • ModMaker to bundle asset changes into .mod files for distribution.
  • PCCEditor2 and ME3Creator to edit PCC files.
  • Sequence Editor to edit kismet sequences.
  • Soundplorer to extract and replace game audio.
  • Texplorer to extract and replace game textures.
  • TPF Tools to bundle modded textures into TPF files for distribution.
  • TLK Editor to convert TLK/XML files.

ME3Explorer isn't just for mod creators. There are also a variety of installation tools and utilities for mod users. This includes:

  • AutoTOC, to update PCConsoleTOC.bin, ensuring proper ME3 functionality.
  • ModMaker, to install various game assets contained in .mod files.
  • Image Engine, to convert among various texture formats and compressions.
  • TPF Tools, to install textures in a variety of formats.

Our Community

This wiki is a part of the ME3Explorer Toolset Forum Community. As such, its content represents the interests of our developers and modders.

We have always been and continue to be a single-player-centric modding community. This is reflected in our forum content, and as an extension of our forum, topics on this wiki are confined to information from this perspective. While the toolset can (and is) used to mod multiplayer, it is developed with single-player in mind. As a result, multi-player-specific content is out of the wiki's scope.

Contents

General Information
User Resources
User Tools
Developer Tools
  • Animation Explorer
  • Coalesced Tools
  • Conditionals Editor
  • Codex Editor
  • Decompressor
  • Dialogue Tools
    • Camera Tool
    • Dialogue Editor
    • FaceFXAnimSet Editor
    • Subtitle Scanner
    • WwiseBank Viewer
  • DLC Tools
  • GUID Editor
  • Interp Editor
  • Level Explorer
  • ME3Creator
  • Mesh Tools
  • PAR Editor
  • PCC Editor 2.0
  • PCC RePacker
  • Properties
  • Quest Map Editor
  • Scripts
  • Sequence Editor
  • Soundplorer
  • TLK Editor
  • TOC Editors
  • Unreal
Developer Resources
Other Engines
  • ME1Explorer
  • ME2Explorer
  • UDKExplorer

Contribute

The toolset community is ever-evolving and always in need of help. Anyone can participate in development discussions, share thoughts, and field help requests on the forum. Advanced users can volunteer to be testers or contribute to wiki articles. Programmers can create new tools and/or maintain existing ones. If you're interested in helping out, first read up on the details below, then head over to the forums to say hello!

Coders

ME3Explorer is in need of new coders. Life situations can change dramatically over three years and many programmers once with the project have come and gone.

Source code is available on GitHub, but can be a bit intimidating if you're just starting out. Be sure to get in touch with an active developer for an introduction. Feel free to visit the Git Issues page to see what bugs are in the process of being swatted and what new ideas have been put forward. Also visit the Toolset Coders area of the forums to see what discussions are underway. Finally, keep your eye out for the infobox below on the wiki. It indicates an existing tool is without a primary developer:

Unmaintained Coder? This tool is not actively maintained and needs a new developer. Visit the main page for more information.

Testers

We currently don't have a formal testing group in place, but hope to address that in the future. Toolset testers should be "power users" of sorts. They should understand how the tool they're testing should work and how the edits should effect the game files. This the only way to try to subvert the tool, and attempt to "break it".

Ideally, testers should have all three games in the trilogy installed. At the bare minimum, they must have the games installed for the issue they are attempting to test. Some toolset issues will need to be verified in game to be considered resolved, and this can't be done without having the game properly installed.

Wiki Editors

The ME3Explorer wiki isn't like a lot of other wikis. Rather than being the impetus for the development of a new community, it's an extension of our existing forum and modding community. For that reason, most wiki development discussion takes place on the forum, rather than on the wiki's "Talk" pages.

As the wiki is essentially the toolset's "manual", it's imperative that information is 100% accurate. This means edits should not be made by the casual, novice user, and often it may be better to use the Talk page to ask about an edit prior to making it. Doing so will prevent admins from having to take the time to revert incorrect or out of scope edits.

Wiki editors should familiarize themselves with the Wiki Editor's Guide, as it explains our style conventions. They should also carefully read the Our Community statement on this page, as it lays out the wiki's scope. Finally, visit the Wiki Development area of the forum.

Upon submission, all new articles will be edited by Giftfish for accuracy, style, tone, and format.

BioWare's Stance on Modding

Standalone (non-Origin) copies of Mass Effect and Mass Effect 2 are safe to mod without repercussion. BioWare's stance on modding Mass Effect 3 is dependent upon campaign type. No action will be taken against players who mod single-player content, but they do so at their own risk. Modding multi-player can be a bannable offense if the mod gives the player an unfair advantage. Players who choose to mod these files must do so with extreme caution.

Disclaimer

ME3Explorer is not affiliated with BioWare, Electronic Arts, or Unreal/Epic Games in any way. We make no money from this project. You use our program at your own risk; we are not responsible for any damage to your game or PC by using the toolset. 

ME3Explorer Links



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