ME3Explorer Wiki
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Caution The wiki is still being updated to reflect significant changes over the past 6 months as the toolset has relocated to GitHub and Nexusmods. Please continue to bear with us during this time.


Getting Started
Mod Users
Mod Creators
Dev Corner

Getting Started

Learn how to set up ME3Explorer

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Mod Users

Learn how to use the toolset to install mods

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Mod Creators

Learn how to use the toolset to create mods

Read more >

Dev Corner

WIP knowledge base for developers

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Getting Started
Mod Users
Mod Creators
Dev Corner


What is ME3Explorer?

ME3Explorer is the unofficial, fan-built "creation kit" for the Mass Effect series. The "toolset", as it's often called, consists of over 50 individual tools bundled into the same program. Each tool has different functionalities that are restricted to a certain file type, game asset, or both. Most tools are made for ME3; a few have been ported for ME1 and ME2.

Many well-known mods have been created with ME3Explorer, including, MEHEM, JAM, CEM, ThaneMOD, Galaxy Map Mod, BackOff (coming soon), and more. The authors of these mods used:

  • Codex Editor to edit the codices.
  • Conditionals Editor to edit plot conditions.
  • Dialogue Editor to edit conversations.
  • Level Editor to edit levels.
  • Meshplorer to assist with mesh editing.
  • ModMaker to bundle asset changes into .mod files for distribution.
  • PCCEditor2 and ME3Creator to edit PCC files.
  • Sequence Editor to edit kismet sequences.
  • Soundplorer to extract and replace game audio.
  • Texplorer to extract game textures.
  • TPF Tools to bundle modded textures into TPF files for distribution.
  • TLK Editor to convert TLK/XML files.

ME3Explorer isn't just for mod creators. There are also a variety of installation tools and utilities for mod users. THis includes:

  • AutoTOC. Keeps the PCConsoleTOC.bin updated, necessary for whenever edits are made to the game files.
  • ModMaker. Installs various game assets distributed in .mod files, most frequently meshes for armor, clothing, hair and more.
  • Texplorer. A more advanced tool to replace game textures.
  • TPF Tools. Installs texture mods in the following formats: raw DDS, Texmod .tpf, and .me3tpf. Can also be used to fix DDSes contains in textures mods taht are improperly formatted.

Our Community

This wiki is an extension of the ME3Explorer Toolset Forum Community. As such, its content represents the interests of our developers and modders.

We have always been and continue to be a singleplayer-centric modding community; this is reflected in our forum content. As an extension of our forum, the contents of this wiki are confined to information from a singleplayer-centric perspective. Multiplayer-specific information is out of the scope of this wiki. While the toolset can certainly be used to mod multiplayer, we don't actively support it and the multiplayer section of our forums has recently been closed due to low usage. We encourage players interested in MP modding to keep this in mind as they use the wiki and to explore other more multiplayer-centric web resources.

Contents

General Information
User Resources
User Tools
Developer Tools
  • Animation Explorer
  • Coalesced Tools
  • Conditionals Editor
  • Codex Editor
  • Decompressor
  • Dialogue Tools
    • Camera Tool
    • Dialogue Editor
    • FaceFXAnimSet Editor
    • Subtitle Scanner
    • WwiseBank Viewer
  • DLC Tools
  • GUID Editor
  • Interp Editor
  • Level Explorer
  • ME3Creator
  • Mesh Tools
  • PAR Editor
  • PCC Editor 2.0
  • PCC RePacker
  • Properties
  • Quest Map Editor
  • Scripts
  • Sequence Editor
  • Soundplorer
  • TLK Editor
  • TOC Editors
  • Unreal
Developer Resources
Other Engines
  • ME1Explorer
  • ME2Explorer
  • UDKExplorer

Contribute

ME3Explorer is in need of new coders. Life situations can change dramatically over three years and many programmers once with the project have come and gone.

Toolset source code is located on GitHub. If you're a programmer and want to help improve existing tools or write new ones, visit the issues page to see what problems and ideas have been put forward. Also visit the Toolset Coders area of the forums to see what discussions are underway. Finally, keep your eye out for the infobox below on the wiki. It indicates an existing tool is without a primary developer:

Unmaintained Coder? This tool is not actively maintained and needs a new developer. Visit the main page for more information.

BioWare's Stance on Modding

BioWare's stance on modding Mass Effect is dependent upon campaign type. No action will be taken against players who mod single-player content, but they do so at their own risk. Modding multi-player can be a bannable offense if the mod gives the player an unfair advantage. Players who choose to mod these files must do so with extreme caution.

Disclaimer

ME3Explorer is not affiliated with BioWare, Electronic Arts, or Unreal/Epic Games in any way. We make no money from this project. You use our program at your own risk; we are not responsible for any damage to your game or PC by using the toolset. 


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