ME3Explorer Wiki
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{{Warning| 07 Jan 2017 -- We've relocated [http://me3explorer.proboards.com/ our forums to Proboards]. Please drop by and say hello!}}
<mainpage-leftcolumn-start />
 
{{Warning|The wiki is still being updated to reflect significant changes over the past 6 months as the toolset has relocated to GitHub and Nexusmods. Please continue to bear with us during this time.}}
 
   
 
<mainpage-leftcolumn-start />
 
<gallery type="slider" orientation="bottom" position="center">
 
<gallery type="slider" orientation="bottom" position="center">
Toolset_main.png‎|Getting Started|link=Getting_Started|linktext=Learn how to set up ME3Explorer
+
GUI v3.0.PNG|Getting Started|link=Getting_Started|linktext=Learn how to set up ME3Explorer
 
ottemis EDI.jpg|Mod Users|link=Category:User Tools|linktext=Learn how to use the toolset to install mods
 
ottemis EDI.jpg|Mod Users|link=Category:User Tools|linktext=Learn how to use the toolset to install mods
 
Me3creator.PNG|Mod Creators|link=Category:Developer Tools|linktext=Learn how to use the toolset to create mods
 
Me3creator.PNG|Mod Creators|link=Category:Developer Tools|linktext=Learn how to use the toolset to create mods
Line 10: Line 10:
   
 
== '''What is ME3Explorer?''' ==
 
== '''What is ME3Explorer?''' ==
'''ME3Explorer''' is the unofficial, fan-built "creation kit" for the Mass Effect series. The "toolset", as it's often called, consists of over 50 individual tools bundled into the same program. Each tool has different functionalities that are restricted to a certain file type, game asset, or both. Most tools are made for ME3; a few have been ported for ME1 and ME2.
+
'''ME3Explorer''' is the unofficial, fan-built "creation kit" for the Mass Effect trilogy. The "toolset", as it's often called, consists of over 60 individual tools bundled into the same program. Each tool has different functionalities that are restricted to a certain file type, game asset, or both. Most tools are made for ME3; a few have been ported for ME1 and ME2.
   
Many well-known mods have been created with ME3Explorer, including, [http://www.nexusmods.com/masseffect3/mods/412/ BackOff], [http://www.nexusmods.com/masseffect3/mods/2 CEM], [http://www.nexusmods.com/masseffect3/mods/350 Expanded Galaxy Mod], [http://www.nexusmods.com/masseffect3/mods/66/ MEHEM], [http://www.nexusmods.com/masseffect3/mods/265 JAM], [http://www.nexusmods.com/masseffect3/mods/180 ThaneMOD], and more. The authors of these mods used:
+
Many well-known mods have been created with ME3Explorer, including, [http://www.nexusmods.com/masseffect3/mods/412/ BackOff], [http://www.nexusmods.com/masseffect3/mods/2 CEM], [http://www.nexusmods.com/masseffect3/mods/350 Expanded Galaxy Mod], [http://www.nexusmods.com/masseffect3/mods/66/ MEHEM], [http://www.nexusmods.com/masseffect3/mods/265 JAM], [http://www.nexusmods.com/masseffect3/mods/180 ThaneMOD], and more. The authors of these mods used tools such as:
   
*'''Codex Editor''' to edit the codices.
+
*'''Plot Editor''' to edit state events, codices, and quests.
 
*'''Conditionals Editor''' to edit plot conditions.
 
*'''Conditionals Editor''' to edit plot conditions.
 
*'''Dialogue Editor''' to edit conversations.
 
*'''Dialogue Editor''' to edit conversations.
Line 20: Line 20:
 
*'''Meshplorer''' to assist with mesh editing.
 
*'''Meshplorer''' to assist with mesh editing.
 
*[[ModMaker]] to bundle asset changes into .mod files for distribution.
 
*[[ModMaker]] to bundle asset changes into .mod files for distribution.
*'''PCCEditor2''' and '''ME3Creator''' to edit PCC files.
+
*'''Package Editor''' and '''ME3Creator''' to edit PCC files.
 
*'''Sequence Editor''' to edit kismet sequences.
 
*'''Sequence Editor''' to edit kismet sequences.
 
*'''Soundplorer''' to extract and replace game audio.
 
*'''Soundplorer''' to extract and replace game audio.
*[[Texplorer]] to extract game textures.
+
*[[Texplorer]] to extract and replace game textures.
*[[TPF/DDS Tools|TPF Tools]] to bundle modded textures into TPF files for distribution.
+
*[[TPF_Tools|TPF Tools]] to bundle modded textures into TPF files for distribution.
*'''TLK Editor''' to convert TLK/XML files.
+
*'''TLK Editor''' to edit game text via TLK/XML files.
   
 
'''ME3Explorer''' isn't just for mod creators. There are also a variety of installation tools and utilities for mod users. This includes:
 
'''ME3Explorer''' isn't just for mod creators. There are also a variety of installation tools and utilities for mod users. This includes:
   
*[[TOC_Tools|AutoTOC]]. Keeps the PCConsoleTOC.bin updated, necessary for whenever edits are made to the game files.
+
*[[TOC_Tools|AutoTOC]], to update PCConsoleTOC.bin, ensuring proper ME3 functionality.
*[[ModMaker]]. Installs various game assets distributed in .mod files, most frequently meshes for armor, clothing, hair and more.
+
*[[ModMaker]], to install various game assets contained in .mod files.
  +
*[[Image Engine]], to convert among various texture formats and compressions.
*[[Texplorer]]. A more advanced tool to replace game textures.
 
  +
*[[TPF_Tools|TPF Tools]], to install textures in a variety of formats.
*[[TPF/DDS Tools|TPF Tools]]. Installs texture mods in the following formats: raw DDS, Texmod .tpf, and .me3tpf. Can also be used to fix improperly formatted DDSes inside texture mods.
 
   
 
== '''Our Community''' ==
 
== '''Our Community''' ==
This wiki is an extension of the [http://me3explorer.freeforums.org/index.php ME3Explorer Toolset Forum Community]. As such, its content represents the interests of our developers and modders.
+
This wiki is a part of the ME3Explorer Toolset Forum Community. As such, its content represents the interests of our developers and modders.
   
We have always been and continue to be a singleplayer-centric modding community; this is reflected in our forum content. As an extension of our forum, the contents of this wiki are confined to information from a singleplayer-centric perspective. Multiplayer-specific information is out of the scope of this wiki. While the toolset can (and is) used to mod multiplayer, we don't actively support this and the multiplayer section of our forums has recently been closed due to low usage. We encourage players interested in MP modding to keep this in mind as they use the wiki, and to explore other more multiplayer-centric web resources.
+
We have always been and continue to be a single-player-centric modding community. This is reflected in our forum content, and as an extension of our forum, topics on this wiki are confined to information from this perspective. While the toolset can (and is) used to mod multiplayer, it is developed with single-player in mind.As a result, multi-player-specific content is out of the wiki's scope.
   
 
== '''Contents''' ==
 
== '''Contents''' ==
  +
The Table of Contents below links to every article or category on our site. There's no reason to utilize the "Browse" feature unless you want to. The two right columns of the TOC mirror the toolset GUI for ease of navigation.
 
{{Template:ColumnBegin}}
 
{{Template:ColumnBegin}}
 
{{Template:Column-3}}
 
{{Template:Column-3}}
:'''[[:Category:General Info|General Information]]'''
+
:'''[[:Category:General Info|GENERAL INFORMATION]]'''
 
:*[[About_Us|About Us]]
 
:*[[About_Us|About Us]]
  +
:*[[ME3Explorer v3.0: An Overview]]
:*[[Mod Spotlight]]s
 
:*[[Other ME3 Modding Resources|Other ME3 Mod Resources]]
+
:*[[Mod Spotlight|Mass Effect Mod Spotlights]]
 
:*[[Other ME3 Modding Resources|Other Modding Resources]]
 
:*[[Style Guide|Wiki Editor's Guide]]
 
:*[[Style Guide|Wiki Editor's Guide]]
:'''[[:Category:User_Resources|User Resources]]'''
+
:'''[[:Category:User_Resources|USER RESOURCES]]'''
 
:*'''[[:Category:Feature_Article|Feature Articles]]'''
:*[[Getting Started|ME3Explorer Setup Guide]]
 
  +
:**[[Using the ME3Explorer Wiki]]
 
:**[[Mod_Formats|An Intro to Mass Effect Mods]]
 
:**[[Getting Started|ME3Explorer Setup Guide]]
 
:**[[Textures in Mass Effect]]
 
:*'''[[:Category:Troubleshooting|Troubleshooting]]'''
 
:**[[Troubleshooting: General|General]]
  +
:**[[Troubleshooting: How to Vanilla|How to Vanilla]]
 
:**[[Troubleshooting: Textures|Textures]]
 
:*[[Reporting Bugs]]
 
:*[[Reporting Bugs]]
  +
:'''[[:Category:Modder Resources|MODDER RESOURCES]]'''
:*[[Troubleshooting]]
 
:*[[Mod_Formats|An Intro to Mod Formats]]
 
:*[[Textures in Mass Effect]]
 
:*[[:Category:Tutorials|Tutorials]]
 
:'''[[:Category:User Tools|User Tools]]'''
 
:*[[Asset_Explorer|Asset Explorer]]
 
:*[[ModMaker]]
 
:*[[Plot_Database|Plot Database]]
 
:*[[:Category:Textures|Textures]]
 
:**[[Image_(DDS)_Converter|Image (DDS) Converter]]
 
:**[[Texplorer]]
 
:**[[Texture Tool]]
 
:**[[TPF/DDS Tools|TPF Tools]]
 
:*[[TOC_Tools|TOC Tools]]
 
:*[[Utilities]]
 
{{Template:Column-3}}
 
:'''[[:Category:Developer Tools|Developer Tools]]'''
 
:*[[Animation Explorer]]
 
:*[[Coalesced Tools]]
 
:*[[Conditionals Editor]]
 
:*[[Codex Editor]]
 
:*[[Decompressor]]
 
:*[[:Category:Dialogue_Tools|Dialogue Tools]]
 
:**[[Camera Tool]]
 
:**[[Dialogue Editor]]
 
:**[[FaceFXAnimSet Editor]]
 
:**[[Subtitle Scanner]]
 
:**[[WwiseBank Viewer]]
 
:*[[DLC Tools]]
 
:*[[GUID Editor]]
 
:*[[Interp Editor]]
 
:*[[Level Explorer]]
 
:*[[ME3Creator]]
 
:*[[Mesh Tools]]
 
:*[[PAR Editor]]
 
:*[[PCC Editor 2.0]]
 
:*[[PCC RePacker]]
 
:*[[Properties]]
 
:*[[Quest Map Editor]]
 
:*[[Scripts]]
 
:*[[Sequence Editor]]
 
:*[[Soundplorer]]
 
:*[[TLK Editor]]
 
:*[[TOC.bin Editor|TOC Editors]]
 
:*[[Unreal]]
 
{{Template:Column-3}}
 
:'''[[:Category:Developer Resources|Developer Resources]]'''
 
:*[[Classes and Objects]]
 
 
:*[[DLC Content]]
 
:*[[DLC Content]]
 
:*[[DLC Mod Compatibility Resource]]
 
:*[[DLC Mod Compatibility Resource]]
  +
:*[[Making DLC Mods for Mass Effect 2]]
:*[[:Category:File_Formats|File Formats]]
 
  +
:*[[Why DLC Mods aren't always the Solution]]
  +
:'''[[:Category:Developer Resources|CODER RESOURCES]]'''
 
:*'''[[:Category:File_Formats|File Formats]]'''
 
:**[[AFC File Format|AFC]]
 
:**[[AFC File Format|AFC]]
 
:**[[BIN File Format|BIN]]
 
:**[[BIN File Format|BIN]]
Line 110: Line 76:
 
:**[[TFC File Format|TFC]]
 
:**[[TFC File Format|TFC]]
 
:**[[TLK File Format|TLK]]
 
:**[[TLK File Format|TLK]]
 
:'''[[:Category:Tutorials|TUTORIALS]]'''
:*[[TankMaster's_Tools|TankMaster's Tools]]
 
:*[[:Category:Tutorials|Tutorials]]
+
:'''[[:Category:Archives|ARCHIVES]]'''
 
{{Template:Column-3}}
:'''[[Other Engines]]'''
 
  +
:'''[[:Category:Install_Mods|INSTALL MODS]]'''
:*[[ME1Explorer]]
 
:*[[ME2Explorer]]
+
:*[[TOC_Tools|AutoTOC]]
:*[[UDKExplorer]]
+
:*[[ModMaker]]
  +
:*[[Texplorer]]
 
 
:*[[TPF Tools]]
  +
:'''[[:Category:Create_Mods|CREATE MODS]]'''
 
:*'''[[:Category:Other|Core]]'''
 
:**[[Coalesced Editor]]
 
:**[[Conditionals Editor]]
 
:**[[ME3Creator]]
 
:**[[Package Editor]]
 
:**[[Plot Editor]]
 
:**[[Sequence Editor]]
  +
:*'''[[:Category:Meshes_and_Textures|Meshes + Textures]]'''
  +
:**[[Meshplorer]]
 
:**[[Texplorer]]
  +
:*'''[[:Category:Other|Other]]'''
 
:**[[GUID Cache Editor]]
 
:**[[Level Explorer]]
  +
:**[[UDK Explorer]]
  +
:*'''[[:Category:Scene_Shop|Scene Shop]]'''
 
:**[[Dialogue Editor]]
 
:**[[FaceFX Editor]]
 
:**[[FaceFXAnimSet Editor]]
 
:**[[ME1 TLK Editor]]
 
:**[[ME2 + ME3 TLK Editor]]
 
:**[[Soundplorer]]
 
:**[[WwiseBank Viewer]]
  +
:*'''[[DLC_Tools|SFARs]]'''
 
{{Template:Column-3}}
  +
:'''[[:Category:Utilities|UTILITIES]]'''
  +
:*'''[[:Category:Converters|Converters]]'''
  +
:**[[Hex Converter]]
  +
:**[[Image Engine]]
  +
:*'''[[:Category:Databases|Databases]]'''
  +
:**[[Level Database]]
 
:**[[Plot_Database|Plot Database]]
  +
:**[[Property Database]]
  +
:**[[Script Database]]
  +
:*'''[[:Category:Explorers|Explorers]]'''
 
:**[[Animation Explorer]]
 
:**[[Asset_Explorer|Asset Explorer]]
  +
:**[[Class Viewer]]
  +
:**[[Interp Viewer]]
  +
:**[[Meshplorer 2]]
 
:**[[PSA Viewer]]
  +
:**[[PSK Viewer]]
 
:**[[Subtitle Scanner]]
  +
:*'''[[:Category:Extractors_and_Repackers|Extractors and Repackers]]'''
  +
:**[[Audio Extractor]]
  +
:**[[BIK Movie Extractor]]
 
:**[[PCC Repacker]]
  +
:*'''[[:Category:Mod_Packagers|Mod Packagers]]'''
 
:**[[ModMaker]]
 
:**[[TPF Tools]]
  +
:*'''[[:Category:Properties|Properties]]'''
  +
:**[[Property Dumper]]
  +
:**[[Property Manager]]
  +
:*'''[[:Category:Saved_Games|Saved Games]]'''
 
:**[[ME1 Save Editor]]
  +
:**[[ME1 Save Operator]]
 
{{Template:ColumnEnd}}
 
{{Template:ColumnEnd}}
 
=='''Contribute'''==
 
=='''Contribute'''==
  +
The toolset community is ever-evolving and always in need of help. Anyone can participate in development discussions, share thoughts, and field help requests on the forum. Advanced users can volunteer to be testers or contribute to wiki articles. Programmers can create new tools and/or maintain existing ones.
ME3Explorer is in need of new coders. Life situations can change dramatically over three years and many programmers once with the project have come and gone.
 
   
  +
If you're interested in helping out, first read up on the details below, then head over to [http://me3explorer.proboards.com/board/13/introductions the forums] to say hello!
Toolset source code is located on [https://github.com/ME3Explorer/ME3Explorer GitHub]. If you're a programmer and want to help improve existing tools or write new ones, visit the [https://github.com/ME3Explorer/ME3Explorer/issues issues page] to see what problems and ideas have been put forward. Also visit the [http://me3explorer.freeforums.org/toolset-coders-f1.html Toolset Coders] area of the forums to see what discussions are underway. Finally, keep your eye out for the infobox below on the wiki. It indicates an existing tool is without a primary developer:
 
  +
  +
{{Subsection|Coders}}
 
ME3Explorer is always in need of new coders. Our repository is located on [https://github.com/ME3Explorer/ME3Explorer GitHub], and our Code Contribution Guidelines [https://github.com/ME3Explorer/ME3Explorer/blob/Beta/CodeContributionGuidelines.md can be viewed here]. Potential coders should visit the [https://github.com/ME3Explorer/ME3Explorer/issues Git Issues page] to see what bugs are in the process of being swatted and what new ideas have been put forward, and the [http://me3explorer.proboards.com/board/6/toolset-development Toolset Development] area of the forums to see what discussions are underway. Finally, keep your eye out for the infobox below on the wiki. It indicates an existing tool is without a lead developer:
 
{{Unmaintained}}
 
{{Unmaintained}}
  +
{{Subsection|Testers}}
  +
We currently don't have a formal testing group in place, but hope to address that in the future. Toolset testers should be "power users" of sorts. They should understand how the tool they're testing should work and how the edits should effect the game files. This the only way to try to subvert the tool, and attempt to "break it".
  +
  +
Ideally, testers should have all three games in the trilogy installed. At the bare minimum, they must have the games installed for the issue they are attempting to test. Some toolset issues will need to be verified in game to be considered resolved, and this can't be done without having the game properly installed.
  +
  +
{{Subsection|Wiki Editors}}
  +
The ME3Explorer wiki isn't like a lot of other wikis. Rather than being the impetus for the development of a new community, it's an extension of our existing forum and modding community. For that reason, most wiki development discussion takes place on the forum, rather than on the wiki's "Talk" pages.
  +
  +
As the wiki is essentially the toolset's "manual", it's imperative that information is 100% accurate. This means edits should not be made by the casual, novice user, and often it may be better to use the Talk page to ask about an edit prior to making it. Doing so will prevent admins from having to take the time to revert incorrect or out of scope edits.
  +
  +
Wiki editors should familiarize themselves with the [[Style Guide|Wiki Editor's Guide]], as it explains our style conventions. They should also carefully read the {{ImportantName|Our Community}} statement on this page, as it lays out the wiki's scope. Finally, visit the [http://me3explorer.proboards.com/board/5/wiki-development Wiki Development] area of the forum.
  +
  +
Upon submission, all new articles will be edited by {{ImportantName|Giftfish}} for accuracy, style, tone, and format.
  +
 
== '''BioWare's Stance on Modding''' ==
 
== '''BioWare's Stance on Modding''' ==
BioWare's stance on modding Mass Effect is dependent upon campaign type. No action will be taken against players who mod '''single-player content''', but they do so [http://forum.bioware.com/topic/141462-how-to-mod-mass-effect-2-for-the-pc-and-xbox-360/ at their own risk]. '''Modding multi-player''' can be a [http://forum.bioware.com/topic/310178-chris-priestly-clarifies-bannable-gamecoalesced-modding/ bannable offense] if the mod gives the player an unfair advantage. Players who choose to mod these files must do so with extreme caution.
+
Standalone (non-Origin) copies of Mass Effect and Mass Effect 2 are safe to mod without repercussion. BioWare's stance on modding Mass Effect 3 is dependent upon campaign type. No action will be taken against players who mod '''single-player content''', but they do so [http://forum.bioware.com/topic/141462-how-to-mod-mass-effect-2-for-the-pc-and-xbox-360/ at their own risk]. '''Modding multi-player''' can be a [http://forum.bioware.com/topic/310178-chris-priestly-clarifies-bannable-gamecoalesced-modding/ bannable offense] if the mod gives the player an unfair advantage. Players who choose to mod these files must do so with extreme caution.
   
 
== '''Disclaimer''' ==
 
== '''Disclaimer''' ==
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<mainpage-rightcolumn-start />
   
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+
<div style="background-color:#444444; color:#E0E0E0; height:165px; padding:1em; border:1px solid; border-color:#121235;">
 
=== ME3Explorer Links ===
 
=== ME3Explorer Links ===
 
----
 
----
 
*[[About Us]]
 
*[[About Us]]
*[http://me3explorer.freeforums.org/index.php Forums]
+
*[http://me3explorer.github.io/ Website]
  +
*[http://me3explorer.proboards.com/ Forums]
 
*[https://github.com/ME3Explorer/ME3Explorer GitHub]
 
*[https://github.com/ME3Explorer/ME3Explorer GitHub]
 
</div>
 
</div>
   
<div style="background-color:#444444; color:#E0E0E0; height:100px; padding:1em; border:1px solid; border-color:#121235; margin-top:10px;">
+
<div style="background-color:#444444; color:#E0E0E0; height:110px; padding:1em; border:1px solid; border-color:#121235; margin-top:10px;">
 
=== Download the Toolset ===
 
=== Download the Toolset ===
 
----
 
----
*[http://www.nexusmods.com/masseffect3/mods/409/?Nexusmods Stable Release on Nexusmods]
+
*[http://www.nexusmods.com/masseffect3/mods/409/?Nexusmods Stable Release | Nexusmods]
*[https://github.com/ME3Explorer/ME3Explorer/releases Beta Release on GitHub]
+
*[https://github.com/ME3Explorer/ME3Explorer/releases Beta Release | GitHub]
 
</div>
 
</div>
 
<mainpage-endcolumn />
 
<mainpage-endcolumn />
<br style="clear:both;"/>
 
 
[[Category:Browse]]
 
[[Category:Browse]]

Latest revision as of 17:21, 8 March 2017

Caution 07 Jan 2017 -- We've relocated our forums to Proboards. Please drop by and say hello!


Getting Started
Mod Users
Mod Creators
Dev Corner

Getting Started

Learn how to set up ME3Explorer

Read more >

Mod Users

Learn how to use the toolset to install mods

Read more >

Mod Creators

Learn how to use the toolset to create mods

Read more >

Dev Corner

WIP knowledge base for developers

Read more >

Getting Started
Mod Users
Mod Creators
Dev Corner


What is ME3Explorer?

ME3Explorer is the unofficial, fan-built "creation kit" for the Mass Effect trilogy. The "toolset", as it's often called, consists of over 60 individual tools bundled into the same program. Each tool has different functionalities that are restricted to a certain file type, game asset, or both. Most tools are made for ME3; a few have been ported for ME1 and ME2.

Many well-known mods have been created with ME3Explorer, including, BackOff, CEM, Expanded Galaxy Mod, MEHEM, JAM, ThaneMOD, and more. The authors of these mods used tools such as:

  • Plot Editor to edit state events, codices, and quests.
  • Conditionals Editor to edit plot conditions.
  • Dialogue Editor to edit conversations.
  • Level Editor to edit levels.
  • Meshplorer to assist with mesh editing.
  • ModMaker to bundle asset changes into .mod files for distribution.
  • Package Editor and ME3Creator to edit PCC files.
  • Sequence Editor to edit kismet sequences.
  • Soundplorer to extract and replace game audio.
  • Texplorer to extract and replace game textures.
  • TPF Tools to bundle modded textures into TPF files for distribution.
  • TLK Editor to edit game text via TLK/XML files.

ME3Explorer isn't just for mod creators. There are also a variety of installation tools and utilities for mod users. This includes:

  • AutoTOC, to update PCConsoleTOC.bin, ensuring proper ME3 functionality.
  • ModMaker, to install various game assets contained in .mod files.
  • Image Engine, to convert among various texture formats and compressions.
  • TPF Tools, to install textures in a variety of formats.

Our Community

This wiki is a part of the ME3Explorer Toolset Forum Community. As such, its content represents the interests of our developers and modders.

We have always been and continue to be a single-player-centric modding community. This is reflected in our forum content, and as an extension of our forum, topics on this wiki are confined to information from this perspective. While the toolset can (and is) used to mod multiplayer, it is developed with single-player in mind.As a result, multi-player-specific content is out of the wiki's scope.

Contents

The Table of Contents below links to every article or category on our site. There's no reason to utilize the "Browse" feature unless you want to. The two right columns of the TOC mirror the toolset GUI for ease of navigation.

GENERAL INFORMATION
USER RESOURCES
MODDER RESOURCES
CODER RESOURCES
TUTORIALS
ARCHIVES
INSTALL MODS
CREATE MODS
  • Core
    • Coalesced Editor
    • Conditionals Editor
    • ME3Creator
    • Package Editor
    • Plot Editor
    • Sequence Editor
  • Meshes + Textures
  • Other
    • GUID Cache Editor
    • Level Explorer
    • UDK Explorer
  • Scene Shop
    • Dialogue Editor
    • FaceFX Editor
    • FaceFXAnimSet Editor
    • ME1 TLK Editor
    • ME2 + ME3 TLK Editor
    • Soundplorer
    • WwiseBank Viewer
  • SFARs
UTILITIES

Contribute

The toolset community is ever-evolving and always in need of help. Anyone can participate in development discussions, share thoughts, and field help requests on the forum. Advanced users can volunteer to be testers or contribute to wiki articles. Programmers can create new tools and/or maintain existing ones.

If you're interested in helping out, first read up on the details below, then head over to the forums to say hello!

Coders

ME3Explorer is always in need of new coders. Our repository is located on GitHub, and our Code Contribution Guidelines can be viewed here. Potential coders should visit the Git Issues page to see what bugs are in the process of being swatted and what new ideas have been put forward, and the Toolset Development area of the forums to see what discussions are underway. Finally, keep your eye out for the infobox below on the wiki. It indicates an existing tool is without a lead developer:

Unmaintained Coder? This tool is not actively maintained and needs a new developer. Visit the main page for more information.

Testers

We currently don't have a formal testing group in place, but hope to address that in the future. Toolset testers should be "power users" of sorts. They should understand how the tool they're testing should work and how the edits should effect the game files. This the only way to try to subvert the tool, and attempt to "break it".

Ideally, testers should have all three games in the trilogy installed. At the bare minimum, they must have the games installed for the issue they are attempting to test. Some toolset issues will need to be verified in game to be considered resolved, and this can't be done without having the game properly installed.

Wiki Editors

The ME3Explorer wiki isn't like a lot of other wikis. Rather than being the impetus for the development of a new community, it's an extension of our existing forum and modding community. For that reason, most wiki development discussion takes place on the forum, rather than on the wiki's "Talk" pages.

As the wiki is essentially the toolset's "manual", it's imperative that information is 100% accurate. This means edits should not be made by the casual, novice user, and often it may be better to use the Talk page to ask about an edit prior to making it. Doing so will prevent admins from having to take the time to revert incorrect or out of scope edits.

Wiki editors should familiarize themselves with the Wiki Editor's Guide, as it explains our style conventions. They should also carefully read the Our Community statement on this page, as it lays out the wiki's scope. Finally, visit the Wiki Development area of the forum.

Upon submission, all new articles will be edited by Giftfish for accuracy, style, tone, and format.

BioWare's Stance on Modding

Standalone (non-Origin) copies of Mass Effect and Mass Effect 2 are safe to mod without repercussion. BioWare's stance on modding Mass Effect 3 is dependent upon campaign type. No action will be taken against players who mod single-player content, but they do so at their own risk. Modding multi-player can be a bannable offense if the mod gives the player an unfair advantage. Players who choose to mod these files must do so with extreme caution.

Disclaimer

ME3Explorer is not affiliated with BioWare, Electronic Arts, or Unreal/Epic Games in any way. We make no money from this project. You use our program at your own risk; we are not responsible for any damage to your game or PC by using the toolset.